Current projects


IMPACT

Objective
The main objective of the project IMPACT (Inclusion Matters: Using Performance Arts Towards Cohesion and Tolerance) is to foster social inclusion by developing art strategies, techniques and methodologies, which target refugees and citizens at local level.

Read more: IMPACT


ARTEM

Objective
The ARTEM project develops an innovative training program that aims to strengthen intercultural competencies among professionals or volunteers working with refugees / immigrants and to strengthen competences among refugees / immigrants, so that they can be better included in their new communities.

Read more: ARTEM


ARTinLAN

Objective
ArtinLan (A Global Virtual Village for Languages & Art) will develop a learning method that incorporates art in the foreign language lessons in the youngest grades in primary school.

Read more: ARTinLAN


Work-VR - Piloting Virtual Reality for Language Learning in the Context of Employability

 

Objective
The project will test Virtual Reality technology as a way to increase the language learning and digital skills of refugees and immigrants.

Read more: Work-VR - Piloting Virtual Reality for Language Learning in the Context of Employability


V-PAL

Objective
Video-Based Peer Practice among Language Teachers (V-PAL) will enable language teachers to use video recordings in their competency development and quality improvement of their teaching. The target group is teachers who teach adults in second or foreign languages.

Read more: V-PAL


IRENE

 

Objective
The objective of IRENE (Increase the Empowerment of Adults and Migrants with Specific Learning Disorders) is to structure and test a methodology that, through self-study, should facilitate learning of a foreign or second language in adults with learning disabilities, including immigrants.

Read more: IRENE


Skolen for alle

 

www.skolenforalle.dk

Objective

"Skolen for Alle" is a pilot project that focuses on parents who have Danish as a second language and who have children who go or have to go to school. The project will support the parents in understanding the Danish school model and in communicating with the school.

Read more: Skolen for alle


Nordens dage (Nordic Days)

Objective:

The project aims to strengthen pupils' understanding of Danish, Norwegian and Swedish languages and to awaken an interest and curiosity in the Nordic region.

Read more: Nordens dage (Nordic Days)


Social Inclusion of People with Autism Spectrum Syndrome through Virtual Reality

Objective
The project ‘Social Inclusion of People with Autism Spectrum Syndrome through Virtual Reality’ (VRAA) aims to develop tools with the purpose of enhancing social inclusion of people with autism spectrum syndrome, using virtual reality. The tools will be developed by young people with autism.

Read more: Social Inclusion of People with Autism Spectrum Syndrome through Virtual Reality


Live Circular Canvas

Objective
Live Circular Canvas (Circular Thinking in Action – New Skills for Young Adults through Circular Business Models and Digital Storytelling) seeks to build competences for circular economic business practice among young entrepreneurs. 

Read more: Live Circular Canvas


VALITS 2.0

Objective
VALITS 2.0 (Validating Informal and Transversal Skills for Disadvantaged and Low Skilled Persons) seeks to develop a new method for the recognition of informal and transversal skills among disadvantaged and low skilled people.

Read more: VALITS 2.0


Nordic Digital Inclusive Entrepreneurship Programme

Objective
The project ‘Nordic Digital Inclusive Entrepreneurship Program’ will train asylum seekers, refugees and migrants in entrepreneurship skills in order to strengthen their confidence in their own resources and find ways in which they can be used actively in society.

Read more: Nordic Digital Inclusive Entrepreneurship Programme


Work-VR - Piloting Virtual Reality for Language Learning in the Context of Employability

 

Objective
The project will test Virtual Reality technology as a way to increase the language learning and digital skills of refugees and immigrants.

Read more: Work-VR - Piloting Virtual Reality for Language Learning in the Context of Employability


MESI

Objective
MESI (Migrant Entrepreneurship for Social Inclusion) aims to provide adult educators, trainers, and other professionals with the skills and tools to engage and support refugees and immigrants in becoming entrepreneurs.

Read more: MESI


Who Conducts the Orchestra

Objective
The project ‘Who Conducts the Orchestra: A Shared Responsibility of Parents, Teachers & Pedagogues in Children’s Education’ seeks to enhance cooperation between parents and teachers, while putting greater emphasis on parent’s involvement in their children’s education.

Read more: Who Conducts the Orchestra


Live Circular Canvas

Objective
Live Circular Canvas (Circular Thinking in Action – New Skills for Young Adults through Circular Business Models and Digital Storytelling) seeks to build competences for circular economic business practice among young entrepreneurs. 

Read more: Live Circular Canvas


21C-SDG

Objective
21C-SDG (21st Century Skills in the Context of UN’s Social Development Goals) aims to foster skills critical for the development and success of pupils in the 21st century. These include critical thinking, entrepreneurship, media literacy, and creative problem solving.

Read more: 21C-SDG


FACE

Objective
The aim of FACE (Fighting against Cyberbullying and Exclusion) is to improve the knowledge and develop new tools on how to handle the increasing phenomenon of cyberbullying amongst teens and children.

Read more: FACE


No Alternative Facts

Objective
The objective of No Alternative Facts is to provide young people aged 15-25 with the critical skills needed to distinguish between propaganda and information sources that can be trusted on the internet.

Read more: No Alternative Facts


Stronger Together - Prevention of Radicalization in Schools

Objective
Stronger Together - Prevention of Radicalization in Schools will help prevent radicalization among 10-12-year-olds by developing a teaching material consisting of five modules and a digital board game.

Read more: Stronger Together - Prevention of Radicalization in Schools


SEEDS

Objective
The project SEEDS (Social Entrepreneurship Empowering Development in Preschools) aims to develop a European pedagogy aimed at the 21st century and the competencies our children will need to learn in order to be well-functioning citizens and individuals in the future society.

Read more: SEEDS


21st Century Skills for 21st Century Needs

Objective
The project aims to support the European focus on teaching 21st century skills to pupils and students at the primary and secondary schools, respectively. 

Read more: 21st Century Skills for 21st Century Needs


ARTinLAN

Objective
ArtinLan (A Global Virtual Village for Languages & Art) will develop a learning method that incorporates art in the foreign language lessons in the youngest grades in primary school.

Read more: ARTinLAN


QuaMMELOT

Objective

The purpose of QuaMMELOT (Qualification for Minor Migrants Education and Learning Open access – Online Teacher-training) is to gather knowledge and develop educational tools for the inclusion of newly arrived bilingual pupils in ordinary school classes.

Read more: QuaMMELOT


Digital Media for Children

Objective

Digital Media for Children is a project that tests the viability of using digital media in the context of day-care centers, focusing on improving the skills of child care givers, testing ideas, developing templates for progress, sharing of knowledge and experiences, and networking.

Read more: Digital Media for Children

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